PE Warm-Up Videos: 5–10 Minute Warm-Ups Kids Actually Want to Do
Quick answer: A good PE warm-up lasts 5–10 minutes, starts gently, raises the heart rate step by step, and includes the movements the lesson will use — jumping, landing, changing direction. Interactive POV run videos such as Highrise Run do this automatically: the early levels are easy, later levels add speed, ducks, side-steps and mirror poses.
The warm-up is the part of a PE lesson that's easiest to rush — and the part that sets the tone for everything after it. A good warm-up gets every student moving straight away, prepares the body for the lesson, and gives you a minute to set out equipment. A video can do all three.
What a good PE warm-up includes
Most warm-up frameworks follow the same idea, often called RAMP:
- Raise — gently increase heart rate and body temperature (jogging in place, skipping).
- Activate — wake up the muscles the lesson will use (squats, lunges, arm circles).
- Mobilise — move joints through their range (hip circles, reaching, twisting).
- Potentiate — finish with short, sharper efforts (jumps, quick feet, sprints) so students are ready for full speed.
An immersive interactive warm-up video does this in the order you'd want: running in place to start, then ducks and side-steps, mirror poses that stretch and balance, and faster sections near the end.
8:29 · 7 levels Video plays from YouTube (privacy-enhanced mode) only after you press play.
Open on YouTube
How long should a PE warm-up be?
For most lessons, 5 to 10 minutes is right:
- About 5 minutes for a short lesson or a younger class. Try Steal the Egg or Subway Train Escape.
- About 7 minutes for a standard lesson. Keyboard Escape mixes punches, mirror poses and sprints.
- 8–9 minutes before a high-intensity lesson or a fitness test. Highrise Run and Sky Obby Run both have seven levels that get harder as they go.
Why use a video for a PE warm-up?
Every student moves at once. No lines, no waiting for a turn.
You're free to coach. While the screen leads, you can walk the room, correct a landing or encourage a student who is holding back.
It's consistent. The same warm-up every lesson builds habits. Students learn the moves and start competing with themselves.
It feels like a game. Many students who groan at "jog three laps" will happily "escape the castle". The story does the motivating.
Matching warm-up moves to the lesson
| Lesson | What to warm up | Run moves that help |
|---|---|---|
| Basketball, volleyball | Jumping and landing | JUMP, DUCK |
| Soccer, tag games | Changing direction | LEFT / RIGHT, DODGE |
| Gymnastics, dance | Balance and range of motion | MIRROR poses |
| Sprinting, fitness tests | Fast feet, high knees | SPRINT, BOOST |
| Combat-style games, boxing fitness | Upper body | PUNCH |
Running a video warm-up in the gym
- Big picture, big sound. A projector on a wall or a portable screen works; the sound matters most because the beat cues every move. A Bluetooth speaker solves weak sound.
- Spread out. Arm's length all around. Rows facing the screen work better than a circle.
- Demonstrate the first sign. Do the first JUMP with them so everyone sees how big to go.
- Let students scale. Bigger jumps for those who want a challenge, toe-raises for those who need it.
- Finish into the lesson. When the video ends, go straight into the first activity while bodies are warm.
Adapting for different students
- Younger students: shorter runs, more praise, and permission to skip any move.
- Students with limited mobility: arm moves (PUNCH, MIRROR) can be done seated. Ducks become nods or shoulder dips.
- Very competitive groups: count the coins or levels they "beat" without stopping.
- Students who feel self-conscious: the first-person view keeps everyone looking at the screen, not at each other.
Setting up a screen for the gym
Many gyms have no screen at all. A small projector, a portable screen and a speaker are enough to make every warm-up a video warm-up — see our movement corner setup guide for what matters most.
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Mini 1080p projector
Throws a run big enough for the back row to read the signs. The best-selling projectors on Amazon right now are small 1080p models like these.
Check today's price on Amazon (affiliate link, opens in new tab)Projector screen, 80–100 in
A plain white screen gives a sharper, brighter picture than a painted wall, and a stand version packs away after recess.
Check today's price on Amazon (affiliate link, opens in new tab)Portable Bluetooth speaker
TV and projector speakers are thin. A portable speaker puts the beat — and the cue for every move — where the whole room can hear it.
Check today's price on Amazon (affiliate link, opens in new tab)A sample warm-up for a 45-minute lesson
Here's how a video warm-up fits into a typical lesson:
- 0–2 minutes: students come in, find a space facing the screen. Press play as soon as the first group is ready — latecomers join in without a fuss.
- 2–9 minutes: the run. Walk the rows, give quick cues ("softer landings", "lower duck"), and praise effort out loud.
- 9–10 minutes: a short active stretch while you explain the main activity. Bodies stay warm, and students are already listening.
- 10–40 minutes: the main lesson.
- 40–45 minutes: cool-down — slow walking, deep breaths, static stretches.
Common warm-up mistakes
- Starting too fast. Sprinting in the first minute is how hamstrings get pulled. Good runs start easy; let them.
- Static stretching first. Long held stretches belong at the end of the lesson. Before activity, keep things moving.
- Too long. A 15-minute warm-up eats the lesson and tires students out. Five to ten minutes is enough.
- Same warm-up for every lesson. Rotate between two or three runs so students don't switch off — and pick the one whose moves match the day's sport.
- Ignoring the students who stop. Some children stop because a move is hard, not because they don't want to. Show the easier version and invite them back in.
Frequently asked questions
What is a good warm-up for PE class?
A 5–10 minute warm-up that raises the heart rate gradually, wakes up the muscles the lesson will use and ends with a few short, faster efforts. A follow-along run video covers all of these.
Are video warm-ups as good as teacher-led warm-ups?
They do the same job and free you to coach. Many teachers alternate: a video on most days, a teacher-led warm-up when the lesson needs something specific.
What age are these PE warm-up videos for?
They suit elementary and middle school students, and adults use them too. Younger children can follow along with easier versions of each move.
Do I need a gym to use them?
No. Every move happens on the spot, so a classroom with desks pushed back or students standing beside their desks works.